Starpoint Gemini Warlords entered Steam Early Access a week ago and it's high time to start dishing out updates at a regular pace. The first one brings many bug fixes and content.

The full change-list can be found below.

CHANGE LIST

  • FIX: Power distribution using hotkeys now works as intended. 
  • FIX: An issue with listing logs on the Personal Log panel that would jumble up the descriptions if different mission types were in the list. 
  • FIX: Anomalies created for Freelance jobs now have proper names 
  • FIX: A problem with the "Filter all" button on the Personal Log panel 
  • FIX: Using Atlas Defense System no longer crashes the game 
  • FIX: Deploying SETH equipment no longer crashes the game 
  • FIX: Attempting to open the Starchart by pressing "M" while you're docked no longer crashes the game 
  • FIX: An overlapping issue on the Starchart where Credits would "go over" the other listed data 
  • FIX: F9 no longer changes the player's ship into a Paladin class battleship 
  • FIX: An error where Concordia would sell ships dirt-cheap 
  • FIX: Pressing "M" to open the starchart while you're in the Jobs panel no longer "combines" the panels in a weird way 
  • FIX: Using Orpheus mine no longer crashes the game 
  • FIX: A text overlap problem in the Records panel 
  • FIX: A problem with displaying Hull value of the Tzar class ship in the Shipyard panel 
  • FIX: An issue where the "controls" hint would remain on-screen if you enter the menu while it was open in-game 
  • FIX: A problem where selecting any active Freelance job would show the description of the Main quest 
  • FIX: An issue where a forfeited Freelance job was shown as solved in the Personal log panel 
  • FIX: Several minor glitches in the Game launcher 
  • FIX: Several problems with mission object markers during the Salvage Freelance job 
  • FIX: Using Salvage drones on derelicts now yields loot as intended 
  • FIX: An error in the Power pack activation script that would cause it to malfunction or even crash the game 
  • FIX: Skills shortcuts now work as intended 
  • FIX: Equipment quickbar shortcuts now work as intended 
  • FIX: Using Go To action on a structure will no longer cause the autopilot to smash into it, but stop beside it 
  • FIX: Using Go To action on a planet will no longer cause the autopilot to commit suicide by smashing into it 
  • FIX: An issue where you could use "Follow" instead of "Go to" command on Relay satellites and Network hubs 
  • FIX: Docking while cloaked will not cause problems any longer 
  • FIX: Cloaking no longer causes weird framerate drops 
  • FIX: Derelicts are now properly named "Derelict" when targeting them 
  • FIX: Several calculation bugs in conquest related scripts 
  • FIX: Player fleets now feature Concord ships 
  • FIX: "Transfer power to engines" hint is now showing the appropriate message in the prologue 
  • FIX: Several bugs related to ship spawning parameters in random encounters 
  • FIX: Several bugs related to ships not being released from memory when necessary 
  • FIX: Defense platforms (especially those tiny ones) are now easier to target 
  • FIX: A crash that could occur when adding ships into a fleet (from script) 
  • FIX: A issue related to PhysX and ships flying in via T-Drive that could cause scripts to get all confused 
  • FIX: Numerous problems with Freelance jobs 
  • FIX: A problem with junk pieces in junkyards turning green (literally) 
  • FIX: A problem with waypoint always getting selected instead of an object "beneath" it. You're now able to select the structure/platform... 
  • FIX: Steam overlay (SHIFT+TAB) is now fully operational 
  • FIX: Structures created through scripts and destroyed in-game are no longer saved in the save file 
  • FIX: Structures created through scripts for the purpose of an Installation attack freelance job now blow up as intended 
  • FIX: Several errors that could cause the game to crash when destroying ships 
  • FIX: Several errors that could cause the game to crash when firing heavy weapons 
  • FIX: Several errors that could cause the game to crash when triggering encounters 
  • ADDED: Two new station models (Trinity Free States regions) 
  • ADDED: Four new ships (Trinity Free States fleet) 
  • ADDED: Conquest related one-liner "shouts" to provide more info 
  • ADDED: Random encounter related one-liner "shouts" 
  • ADDED: Freelance jobs now have descriptions while checking them out 
  • ADDED: Several new hints to the prologue 
  • UPDATE: Cloak action is now re-enabled on the Context menu and the VFX is in working order
  • UPDATE: Changed the type of several commodities 
  • UPDATE: Concordia now sells commodities 
  • UPDATE: Concordia now sells equipent 
  • UPDATE: Concordia now sells enhancements 
  • UPDATE: Concordia now sells ship systems 
  • UPDATE: Save names now allow a limited number of characters 
  • UPDATE: Game launcher -> Support now allows logs to be up to 3MB in size to be sent 
  • UPDATE: Numerous changes in the text files 
  • UPDATE: Changed minimum and maximum distance for Freelance job generation (shorter travel time is expected) 
  • UPDATE: Added several precaution checks/defaults to avoid potential bugs 
  • UPDATE: All stations and structures in a conquered zone should now belong to the player (temporary measure) 
  • UPDATE: Improved timing and conditions for several hints in the prologue 
  • UPDATE: Loading asteroids is a bit faster now 
  • UPDATE: Installation defense freelance job is temporarily disabled