Known issues for Elite: Dangerous 2.1 BETA patch
It's called a beta for a reason! Today is the day when all players that purchased the Horizons version that includes all beta access get to play around with the latest build called the Engineers. As expected - there's a hefty list of bugs and stuff that might break so take a close look before you start playing.
Avatars
- Federation avatars maybe wearing Empire clothing
- Some mission avatars have skinning problems
- Lei Cheung's avatar is currently experiencing a facial issue
Engineers
- Engineer Bases hologram does not match layout of the Engineer Base model
- Engineer bases have the Coriolis icon
- Workshop 'Filter Results' options currently doesn’t do anything
- Reputation bar sometimes shows as 0/100 when you have Grade 5 access
- Recipe percentages display incorrect value
- On rare occasions when applying a recipe to an already modified item can cause the slider to overlay values
- Players currently cannot modify torpedoes
VR
- Using SLI may hinder the performance of the Vive’s FPS
Planetary Landings
- Driving SRV may cause players to get disconnected and fall through the floor upon reconnecting to the game
- Points of interest may react sporadically on the scanner when rolling in your ship
- When deploying SRV via Garage point players are unable to get back to ship
- SRV chair isn't animating in sync with pilot impact animations
Arena
- In Arena the end game credits earned maybe inconsistent within Open/Solo play
- Whilst in Arena the player rank shows combat rating instead of Arena ranking
Gameplay
- Some players have reported seeing a high demand for Imperial Slaves but asking for far less than the Galactic Average
- Sometimes NPC drop out from SuperCruise in front of player, this can cause a collision
- Asteroid fragments on very rare occasions spawn inside the asteroid
- On very rare occasions conflict zones may not spawn
- Illicit Cargo notification may not always be present on the GUI
- NPC power plant may not fail if damaged
- Being scanned by authority ship whilst wanted may result in not receiving notification or sound/audio feedback
- Interdiction vector may stutter and then kick the player back into supercruise
Ships, Weapons and Modules
- On rare occasions the VFX does not show when leaving and entering supercruise for some ships
- Some users have reported being able to toggle on & off Hull Reinforcement in the modules section
- Materials may not show in the contacts tab
- Paint wear and tear deterioration may not work for some ships
- Imperial Cutter supercruise vector alignment is slightly offset
- Anaconda's top hardpoints may have no doors in cockpit view
- Holographic GUI on the Cutter is at a slight angle
- ‘Repair All’ also repairs paint job
- Corvette forward hull is partially transparent when engaging hyperspace
- Exploration Statistics missing unit indicator
- "Main fuel tank drained" voice may play when fuel is still available
- Docking computer will not allow the player to turn off silent running until it is finished
- Certain settings in the right side panel may not be saved
Missions, Station Services and Community Goals
- Players may not receive an inbox message with the location of the Planetary Body after scanning the Nav Beacon
- There might be no indication that a mission has failed in the transactions tab
- Planetary POI marker for Planetary Rescue Dynamic Scan mission may not take you to a POI with the required cargo
- Community Goal page's description may appear truncated
- Players maybe unable to hand in Delivery/Salvage missions
Powerplay
- Pranav Antal Exploited Systems do not affect NPCs
- Li Yong-Rui: No bonus CR for selling exploration data
Wings and Private Groups
- After being invited to join a private group and leaving the invite idle, the menu Private Group GUI may display incorrectly as “Cancel”
Galaxy Map, Locations and Travel
- On rare occasions there are Systems with no Stations/Settlements but have a high population
- Players may experience low FPS in the galaxy map when close to Sag A and very long route plot times
Graphical
Note – If you are experiencing any graphical issues please make sure you have the very latest drivers; this has been known to fix a large amount of issues.
- Lighting on asteroids is altered when using EyeFinity and NVIDIA Surround
- Players using SLI have reported seeing Pulsating objects on planets
- Some players have reported SLI issues with planetary shaders
- Triple monitors 16:10 setup may not display correctly
- Whilst in normal space planets may appear to sporadically jump
- Orbit and proximity lines may disappear when viewed from a certain orientation
Audio
- The notification sound is silent when collecting resources
- Wavescanner interference still audible when it is muted in the options
- Players have reported hearing a Station audio loop playing after they leaving station
- Players may hear the "Under attack" sound once combat ends
Crashes and performance
- Low performance may be observed on higher end machines when viewing the Galactic Centre